Status report for PLOP Master

I’m currently working on the first update for PLOP Master and when it’s released, the game will be renamed and rebranded. I’ve come up with a much better name for the game that better reflect the game play. Check out the new icon that I finished the other day.

May 2nd, 2011|Blog, Mobile|

PLOP Master for iPhone released on App Store

Big day today as my first game for iOS called PLOP Master was released on App Store. If you enjoy addictive little games for iPhone, then check it out and let me know what you think.

“In this colorful game you touch three red dots at a time to keep the energy meter in check. The farther away these “plops” are from each other when you touch them, the more energy you will gain as they join together.

Anybody can play PLOP Master. The game starts out very easy but soon gets harder. Objects will appear that you must avoid, and the energy will drain away at a faster rate.”

* Fun and addictive gameplay.
* Beautiful graphics with lots of happy colors.
* Unlimited number of levels.
* Bonus levels: Tap the stars as fast as possible.
* Three difficulties: Easy, Normal and Hard.
* Original 80s retro soundtrack. Chip tunes straight out of the Commodore 64.
* Retro sound effects, made on old analog synthesizers.
* Supports Retina Display.

Link to PLOP Master on iTunes

www.plopmaster.com

I’m taking a pause

I’m pausing the music making for a while until I have decided what to do. At the moment I’m putting most of my energy into making games and apps for iPhone. To be frank it hasn’t been that fun to make music in a while..

Well that’s not entirely true – making music is still fun, but releasing it is another story.

I don’t have fan base to speak of (not that I know of anyway), and after handing the tracks over to a record company for release, that’s mostly the end of it. The track is released – it sells, at most, a couple of hundred copies. I rarely make any money of it and basically never get any feedback besides from the record company and my closest friends.

So I’m playing around with the thought of just quitting making dance music for one shot releases and instead start to work on my third full length album.

Let’s see how things pan out in the near future. Atm it’s all about my iPhone game PLOP Master which will be released any day now on App Store. After that have two other apps in development and possible a third, music related app, that I’m planning to do.

April 7th, 2011|Blog, Mobile, Music|

Spirit Canyon Audio-Empire 2 plugin

Wow. This was unexpected. Apparently there’s an audio plugin called Spirit Canyon Audio – Empire 2 that was developed because they were inspired by a sound I used for my old track Karooshi Porn. Of course I know exactly which sound they are refering to – I programmed it myself on my Kurzweil K2000, like 15 years ago. Feels great be able to inspire, even with a track that was released in the 90’s.

If you’re into making music on a computer, don’t forget to check out their plugin. I know I will: http://audioz.info/audiosoft/25500-spirit-canyon-audio-empire-2-ver-10.html

March 27th, 2011|Blog|

PLOP Master is finished

After nearly two months of development I have finished version 1 of my game PLOP Master for iPhone. Only problem now is that I can’t upload it to App Store because of some strange limitations to my account there. Currently I’m waiting for Apple to have a look at it.. and let me tell you, that takes tiiiiime. It took them two days to answer my first email only to conclude that I should contact another branch of customer support. Now I’m waiting for their reply, which I suspect will take two more days.

March 17th, 2011|Blog, Mobile|

Download free tunes

Today I made some of my older stuff available for free download on Soundcloud. I’ve been thinking about doing this for a while and now it’s done. The tunes are Gravitons, Mind your matter, A brand new world, The black hole in my heart (original and 2007 version) and my remix of the Inspektör Pansar track Gotland yard.
All tracks were released on my label XAKK Records. Head on over to www.soundcloud.com/knatter to download.

February 6th, 2011|Blog, Music|

My iPhone game

I’m spending most of my spare time on developing a game for the iPhone. At the moment it’s actually a fully functioning game, though it lacks sound and some other stuff in the gameplay. I hope to have it all nailed down within a couple of weeks and then I will probably need another week or two for testing and tweaking. I’ll post a video of the game on fogelberg.com when it’s good enough to show to the world.

January 25th, 2011|Blog, Mobile|
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